Saturday 2 March 2013
Programming for graphics, animation and games assignment progress
Currently i am working on a shoot em up based game for one of my assignments.
for this assignment i am using C++ and DirectX 10. To begin the assignment i was handed a basic game engine that has been built by my lecturer.
this was its base appearance:
the game allowed the player to navigate the starship enterprise around the screen and the objective was to pilot the ship into the klingons that were approaching. (I think my lecturer is a fan of Star Trek...)
My objective is to turn this basic game into a fully functioning video game, therefore i need to add weapons, a HUD, shields and a game structure.
At this stage in development i have added weapons and shields to the Enterprise.
For firing bullets i have created an Aim rectacle, this allows the player to move the Enterprise with an xbox controller right thumb stick and move the Aim rectacle with the left thumbstick. When the player hits the Right trigger the script will calculate a nomalalised vector between the two points and fire a bullet along that vector.
The game is taking shape but i still have many features to add.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment